PES 2013 online in 2026
Konami’s matchmaking for Pro Evolution Soccer 2013 is closed. Two community projects still describe a way in, and they do not want the same install. A VPN room and a remote-play session are different again.
Routes that still have a write-up
| Server | Platform | Needs | Live reading | Status |
|---|---|---|---|---|
| ThirteenServer | PC (patch 1.04), PS3, RPCS3 | PES 2013 PC patch 1.04 or PS3; Windows 7+ | All systems operational; 16 players online, 3 matches in progress, 36,787 matches played (checked 2026-11-13) | 2 sources |
| 13server by pes6.es | PC | PES 2013 PC + PESEdit.com 2013 Patch 6.0 | Beta, opened 2026-10-16 | 1 source |
| Hamachi network | PC | Hamachi client; same network ID/password | Legacy method; hamachinetwork.info still lists a P.E.S: 2013 network | 1 source |
ThirteenServer, checked 13 Nov 2026, said all systems were up: 16 players online, a peak of 99 since the restart, 3 matches in progress, 2 in the queue, 6 of 6 relays up, and 36,787 matches played. An earlier reading in the same research pass had been about 50 players and 36,701 matches. I print both moments instead of averaging them. The count moves. The page I trust is the one with a clock next to it.
Their setup is: register, run setup.bat as administrator so the hosts file points at them, open the game’s Online menu, log in, and accept the data pack. PC needs patch 1.04. PS3 is listed. RPCS3 is listed as a client that can reach the same server. Windows 7 or newer is the floor they print. It is free and volunteer-run.
The pes6.es 13server is a separate beta that opened on 16 Oct 2026. It is PC only, and it asks for PES 2013 plus PESEdit 6.0, five hosts lines, and UDP port 5730 forwarded if you need it. The thread says there is no serial to type. That project is not ThirteenServer. Using PESEdit 6.0 on ThirteenServer, or 1.04 on pes6.es, is how people sit in an empty lobby and blame the game.
If someone closes the game, who loses?
ThirteenServer’s rules page is the current answer, and it is harsher than a friendly lobby. A match that never kicks off is not recorded. If you quit or drop after kick-off, that is a forfeit: your opponent is awarded the match, and the drop counts against your disconnect rate. The rate is shown to later opponents.
In a team match the game keeps going while one teammate is still on the pitch. The final score counts for everyone, including the person who left. It becomes a forfeit only when a whole side has gone. I am not mixing this with the 2012 Konami rules, because I do not have that original policy page. The 2026 rule is the one on ThirteenServer.
Hamachi is a VPN list of rooms, not matchmaking and not a browser game. Parsec is remote play: you are watching someone else’s PC, not joining a PES server. RPCS3 is an emulator. It can be the machine that connects to ThirteenServer. It is not itself a server.
Questions
Does closing the game after kick-off cost the match?
On ThirteenServer, yes. After kick-off a quit is a forfeit. Before kick-off the match is not recorded.
Can Xbox 360 play on these servers?
No revival server for the Xbox 360 version showed up in the sources checked on 13 Nov 2026.
Do I need a product key to join?
The pes6.es thread says there is no serial to enter. ThirteenServer asks you to register on their site and log in from the Online menu.
Keep going
Sources
- ThirteenServer — checked 2026-11-13
- ThirteenServer rules — checked 2026-11-13
- ThirteenServer connect — checked 2026-11-13
- Evo-Web — pes6.es beta — checked 2026-11-13
- Wikipedia — Pro Evolution Soccer 2013 — checked 2026-11-13